Posted by admin in
Colors on January 26, 2009 |
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Color
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Color Grading
- Real-time grading controls for SD, HD, and 2K without proxies
- Workflow-oriented interface divides controls into eight separate “rooms”
- Primary, Secondary, and Primary Out grading functions
- Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows
- Curves for individual adjustment to R,G,B and luma with B-spline control points
- Advanced RGB and Printer Points controls for precise film printing
- Switch between four live grades per shot
- Autobalance correction available in Primary room
- ASC-style Lift, Gamma, Gain controls
- Eight secondaries per shot with custom mattes, key blur, and motion tracking
- Animated circle, rectangle, and user shape Vignettes with inner and outer softness
- Keyframing with interpolation for most controls
- Color FX with node trees for compositing control
- Still Store for saving and comparing reference images
- Pan and Scan with preset aspect ratios
- Real-time waveform monitor, vectorscopes, and histograms
- 3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display
- Broadcast-safe limiting
- Support for 3D LUTs for display calibration and output simulation
- Multiple video tracks
- Support for third-party control surfaces with trackballs and knobs
- EDL support for DPX and Cineon files
- Can render directly to DPX or Cineon file formats for film out
- Use EDLs for “notching” programs without XML metadata
Integration with Final Cut Pro 6
- Round-trip projects between Color and Final Cut Pro 6 with Send to Color and Send to Final Cut Pro
- Color projects configured automatically to match Final Cut Pro sequence settings
- 2K Digital Intermediate workflow with Final Cut Pro
- Support for all standard frame rates and frame sizes
- Displays dissolves and fades in the Timeline and renders for 2K projects
- Constant speed change displayed in Color for playback in real time
- Pan and Scan metadata sent to Final Cut Pro as Motion effect
Effects
- Over 50 Color FX and premade looks
- Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)
- Customizable node tree for effects creation
- Save and reuse favorite effects
- Support for third-party plug-ins
- Preview playback of SD, HD and, 2K on an attached Apple Cinema Display or third-party video card
Supported Formats
- Support for 4:4:4 2K as DPX or Cineon files
- Apple Uncompressed 8-bit 4:2:2
- Apple Uncompressed 10-bit 4:2:2
- TIFF, JPEG, and JPEG 2000 image sequences
- Apple ProRes 422 and Apple ProRes 422 (HQ), an 8- or 10- bit, full-resolution VBR format with target bit rates of 145 Mbps and 220 Mbps
- Ability to render all formats at uncompressed HD or ProRes 422 and ProRes 422 (HQ)
- Optional proxy creation for DPX and Cineon files
- Third-party codecs from AJA and Blackmagic Design
- IMX, HDV, XDCAM HD and XDCAM HD 422 can be graded but must be rendered at ProRes 422 or uncompressed resolution
Trimming for 2K Output
- Trimming controls when rendering directly to DPX or Cineon files
- Ripple
- Roll
- Slip
- Splice
- Merge edits
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